![]() “Can You Handle My Love?” originated out of a collaboration between K. How did it come together, and did you expect it to lead the album as you were creating it? One unexpected benefit we discovered was that, when the studio session ended and people signed out of the virtual room, we found ourselves alone in our own creative spaces. We each took liberties and went deeper into our individual creative realms and would come back to the group with new ideas, details, experiments. Sometimes it made it a little more challenging to sift through all the ideas, but it unlocked a new layer of collaboration for us.ġ2. “Can You Handle My Love?” has been another radio hit for the band. We were halfway through recording the album when everything shut down in March 2020. A couple months later, we found ourselves upgrading our individual home studios and making the rest of the record over the Internet. Sean’s house became a drum studio, Eli’s massive guitar sounds were coming out of a tiny amp in a closet in his attic. I recorded the vocals in my basement. We did our best to keep the feeling of spontaneity and togetherness alive, even though we were thousands of miles apart… not sure exactly how we did it, but to me it feels like the best work we’ve ever done.ġ1. Describe the process of recording this album virtually - was it easier or harder than you expected it would be? The craziest thing recently that happened was a fan who jumped up onstage – not super unusual, but instead of just dancing around this guy put his arm around me almost in a headlock and it took some strength to get away from him. Fortunately our drum tech Kyle is a jujutsu blackbelt and “removed” the fan before it got too hairy.ġ0. How has the pandemic affected your creative process? Sold-out Wembley. Sweep at the Grammys. Collab and perform with artists I look up to… Annie Lennox, David Byrne, Brandon Flowers, Chris Martin, Kimbra, Miguel, to name a few. Johnny Clegg was on this list, and we wrote and performed together before he passed. Our song “Fire In Your House” is on our new record.Ĩ. If you could see any artist in concert, dead or alive, who would it be?ĩ. What’s the wildest thing you’ve seen happen in the crowd of one of your sets? I always looked up to artists… such as Jim Borgman the cartoonist, Frank Sinatra, Robin Williams, local actors I would meet at Cincinnati Shakespeare Company… I imagined myself being one of them and didn’t think that was out of the ordinary. It wasn’t until I saw Muse in high school that I realized I was born to ROCK.ĥ. What’s at the top of your professional bucket list? Who made you realize you could be an artist full-time? ![]() My dad was a restaurant manager and my mom was a seventh grade English teacher.Ĥ. What did your parents do for a living when you were a kid? Kansas. My dad brought me to see them at a summer fair in Blue Ash, Ohio.ģ. What’s the first piece of music that you bought for yourself, and what was the medium?Īstro Lounge by Smash Mouth and 14:59 by Sugar Ray, a pair of CDs.
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![]() ![]() VG247's Shabana Arif assures us that The Phantom Pain "is unmistakably an Hideo Kojima game, regardless of what the box art omits". It's worth noting, still, that The Phantom Pain is being celebrated unamimously in reviews. TcFskpSZ8Oīetween this, the erasure of Kojima's name from the cover and the whole Silent Hills fiasco, a lot of people are expressing frustration with Konami. ![]() In fact, all that's on there is a Steam installer, with the expectation being that anyone who purchases the disc will still be willing to download the full game.Ĭontents on disc for the physical retail PC version of #MGSVTPP:Īnd. That's all well and good, but what about players who rely on physical media? One user who has gotten an early copy of the PC disc release of The Phantom Pain is reporting that the game itself isn't actually on the disc. To see this content please enable targeting cookies. Directed the Metal Gear Solid series designer Hideo Kojima, Phantom Pain is the fifth main installment of the legendary saga of the elite soldier and spy, operating under codename Snake. 12:00 AM EST/9:00 pm PST Get It Now! /ZBSaN1v1wD Metal Gear Solid V: The Phantom Pain is a stealth game developed by Kojima Productions and published by Konami Digital Entertainment. Over the weekend, Konami announced that The Phantom Pain would be available to install on Steam from 12.00am EST, September 1. The Phantom Pain will be available to launch and load on Steam soon - which you'll need to do even if you buy a disc copy. ![]() The more substantial improvements come in the form of new gameplay content such as new characters, classes, and a range of customisation options. These new enhanced editions in The Baldur’s Gate: Enhanced Edition Pack come with a wealth of new features too, among them flexible difficulty modifiers, a cleaner user interface, and the now-standard HD visual enhancements. It’s easy to view these games as being outdated compared to modern RPGs, but that couldn’t be any further from the truth because they already had nearly all of the quality of life features that modern RPGs almost take too much credit for. Of course, the keyboard and mouse combination will always remain the ideal, but for what it’s worth the Xbox One controller does the job well enough. Thankfully, the efforts of developer Beamdog has allowed this ambitious series to finally find a home on console, with the detailed controls mapped rather comfortably on the Xbox One pad. Believe it or not, this is actually the very first time Baldur’s Gate has found its home on consoles, and for good reason too given the sheer number of menus and mechanics to navigate. All of these richly designed elements come together to weave a tale which unfolds organically before the player. ![]() There is no shortage of gameplay variety, whether it is the deep customisation options, the strategic battle system, or the layered quests and character interactions. The story alone is rich and layered, where players step into a world which truly feels larger than life, bringing the most lofty and imaginative aspects of Dungeons & Dragons to life. Those who do so will experience an ingeniously scaffolded and immensely epic role-playing adventure, worth hundreds upon hundreds of hours of play time. Fair warning to those who are exploring this compilation for the first time: booting up Baldur’s Gate II first will completely spoil the first game, and so it is absolutely crucial to play the games and their respective expansion packs in their intended order. The story in Baldur’s Gate is structured and leads to a decisive finale, but the journey itself feels anything but linear. Thankfully, in Baldur’s Gate you are guided by a virtual dungeon master who weaves together the narrative like a master storyteller, and the game contains enough prompts and guidance to streamline a process which normally involves flicking through a mountain of D&D tomes. Then again, not all tabletop gamers have the energy or ambition to dream up a great deal of character stats and story material, which is where a good dungeon master comes in. Freewill is something few games have convincingly achieved, but these pair of BioWare classics achieve this feat almost too easily thanks to the alignment system of D&D.Īs open ended and deeply customisable as everything is, there are enough streamlined options and pre-sets for players who find this sort of thing overwhelming. All the classes from the advanced tabletop classic are fully intact here, adapting the mechanics and systems from the second edition (we are currently on the fifth for those keeping score). ![]() Freedom and deep customisation are the emphasis here, and anyone who has ever stared at a blank character sheet when playing D&D will experience the same intricate depth and limitless possibilities. Baldur’s Gate follows the journey of a protagonist of unknown origin, suddenly finding themselves thrust away from their adoptive family and into a cruel fantastical world filled with foes and circumstantial friends at best. |
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